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The Duel Of Destiny: Part 2



Bronk says that was amazing and Caswell compliments Yuma's great tactics. Flip suggests it must have been Astral's doing, which enrages Cathy. She says Yuma is the one fighting and scratches Flip with her cat claws again, causing him to cry in pain (this scene is cut from the dub). Tori urges Yuma to do his best. From his private box, Vetrix thinks Yuma did well. Faker says that a "Number" can only be destroyed by another "Number", so Yuma has no choice but to Summon his own "Number", which Faker describes as "the partition of the original". Astral tells Yuma to Summon "Number 39: Utopia", believing there is no other way to win. Yuma says he knows that, but he has only "Gogogo Golem" out. He must draw another Level 4 monster. He draws a Trap Card, "Power Change Barrier". Astral tells him not to panic, but Yuma responds that he can't help it - he must save Shark as soon as possible to prevent Vetrix from claiming another victim. He tells Shark to wake up and to remember their previous Duels. Shark asks what he means and Yuma mentions their first Duel, where he gambled his own and Bronk's Decks as well as their Tag Duel. Scenes from both Duels are shown as well as Shark's compliment to Yuma after their Tag Duel - that the dumb Duelist had grown a bit. Yuma says he was very excited when Shark said that, because it proved that their hearts are connected.




The Duel of Destiny: Part 2



Ishizu, using the magic of her Millennium Necklace, has already seen the outcome of the duel: she will defeat Kaiba with sacrifice's blast! How can Kaiba win when it's predestined that he will lose? Kaiba must change the future!


In the fourth duel of the Battle City finals, Kaiba's mystery opponent is Ishizu. With the power of her Millennium Necklace, Ishizu can see the future, including every card Kaiba is planning to play. Does Kaiba stand a chance against an opponent who knows his moves even before he does?


This game takes a lot of time, at least 200+ hours. If you want to max this game out then be prepared to play this game for about 400 hours or more, depending on how extreme you are. To beat the game quickly, you can do that in about 8 hours. When you get control of your player, go into the Options Menu and change the options to be the fastest game play as possible. Decide if you want to watch the player and card animations (some bonus and challenges need this option to be turned on). You can also access the Options Menu during a duel.


In the start of every duel, you have to play an irritating mini-game of Rock, Scissors and Paper to decide who goes first. It doesn't matter which you pick. If you win then always choose to go first. If you lose then the computer will randomly decide to go first or second. This means that you will be going first three fourths of the time.


The computer plays against you. The game has a program that decides how the computer will play. For me, the program is pretty good considering how complicated the cards can be. However, the computer does have specific patterns and flaws in its playing style. Recognize these and use them to your advantage. Conversely, the computer also plays with you when you tag with a partner. This can be very frustrating. If you can keep your well planned strategies to be idiot proof then the frustration level won't be so high.


Familiarize yourself with the controls and the menu set up. The computer terminal in your room also has a menu. Our mission is to beat people for DP and open up as many booster packs as possible. While doing that, we will raise the Page One partners' affection levels to 8 full hearts.


The process for raising the page 1 partners is as follows. With Pharaoh at your side, talk to the character about duels, hobbies or the academy. This will result in a great talk. Then, from your sandwich collection, give them the best sandwich(s) that they will like. Then, duel them and win the duel. Normally, if the affection level is increasing then you will hear a faint chime. If you don't hear the chime then STOP. Immediately duel them and win the duel, then begin the process again the next day. There may be a better way to restart the affection level, but this is how I do it. As for Chazz, he won't be available for affection raising until later in the game. You will know when and then you will have enough time to get his hearts to 8 before the tag force meet.


If you wish to see a specific person's recipe and you don't get it by beating them ten or more times then you may have to clear Parts 2 and 3 with them. Some players have multiple recipes that they won't give you unless you clear the game with them as your partner. Viewing the player recipes can be useful in developing deck strategies. If you like a certain player's strategy, then use that player's recipe as a guide and build a much better version. In the Deck Edit sub menus, you can load player recipes. Also, some cards that are near impossible to search for in your trunk are listed in the player recipes (for example, Mind on Air). So, check them out.


For dueling in general, you are going to lose duels. If things go terribly wrong, which will happen, even your ultimate deck can be beaten by the lowliest of opponents. In this game, you need to lose ten duels in a row and also draw one duel. So, don't worry about your win percentage. For me, anything over 90% is good enough and easy enough to achieve.


In the morning, you can find Nova in the Classroom. In the afternoon, you can find him at the Main Gate. He is the easiest opponent to beat. You can and should duel him for levelling and DP. Except for a miserly DP gain, there is no further benefit for levelling past 50.


The first thing to do is to pick your partner who plays with you in Tag Force. Next, listen to the instructions and then proceed with the tiresome task of collecting GX Medals. You need 90 medals. When you challenge a team to a duel, they will offer you a possible wager. If the wager is too low then ask the other partner, perhaps that partner's wager will be higher. Regardless, choose the highest wager (5 is max) and then defeat them. They will disappear upon defeat. If you want to save some time then duel against players who offer 4 or 5 medals only. When you get 90 medals, go to the new area on the map and work your way to the top. Obviously, be sure to visit the store and buy from the new booster pack(s).


Again, pick your partner. I like to play through Parts 2 and 3 with the same partner, but you don't have to. You must find and defeat the Shadow Riders. You can also battle other opponents for more GX Medals. You can trade in the medals for 'variant cards' from Sartyr at Ra Yellow Dorm. If you wish to battle for GX Medals then speak with Chancellor Sheppard to start with a base of 10 GX Medals.


Now that you have cleared the game, you can view the Challenges menu inside your Duel Ranking menu (after an initial duel with somebody). Play again from Part 1 and get as many characters to be your partner as you can. Start working on unlocking the rest of the characters and the remaining booster packs. Then create your ultimate deck and, as needed, your specialty decks. For your first specialty deck, create an all Spell Card Deck (or an all Trap Card Deck) and beat somebody. This should put you over the 50% Duel Ranking mark. After defeating players in duels, you should be getting more DP. When you advance time in your dorm room, you will have an additional option of advancing to the day before Tag Force. In Part 1, they lab will automatically be open. When you return to Part 2 and you challenge opponents for medals, you will have an additional option of dueling with or without your partner. When you have cleared the game with all of the page 1 characters then you will be able to include one, and only one, forbidden card in your deck.


There is a trick to buying some packs. After you have cleared the game at least once, enter Part 2 or 3 from the main menu with any character (or a certain character). Depending on your partner, certain packs will be available for buying. Do so. Save, and return to the main menu. This works well for Page One players, Dorothy, Sadie, etc. Furthermore, if you are trying to get a certain card from a pack and you don't want to waste money then save your game first. Go to the store and buy a whole box (or two) of the packs. If you didn't get it, reboot and try again.


Here's one way to collect variant cards. Starting with 10 GX Medals, win a duel against an opponent who offers a wager of 1. Go save, then trade in and reboot if you miss. Then go talk to Chancellor Sheppard for 10 more GX Medals. Save and repeat.


This season follows Yugi and Joey as they compete in Seto Kaiba's Battle City tournament, which was organized in an attempt to gather the three Egyptian God Cards. However, Marik Ishtar, and his loyal Rare Hunter servants, also enter the tournament as part of his plan to use the power of the God cards to take over the world.


When Sononi challenges Taro to a duel, he accepts alone. In preparation for the duel, Sononi and Sonoza train with Murasame. Jiro hears this and asks Taro to fight with him. Finally, on the day of the duel, the situation is the same as before with Taro not showing up, and an unnecessary intruder. From out of nowhere, Sonoi, who was defeated by Taro, shows up.


The Donbrothers are enjoying the evening with sparklers and celebrating the end of the summer. Haruka wonders how much longer will their battles continue, with a melancholy Taro saying that they must defeat the remaining two Noto generals first. A firework projector activates, with Sononi issuing a challenge to Don Momotaro for a duel. Taro perks up and smiles, eager to accept the challenge.


Taro makes his delivery rounds, when Jiro requests to accompany and assist him in the duel. Taro refuses his offer, citing it is 100 to a 1000 years too early for him to be considered ready. Jiro insists he is ready and has worked hard to improve himself. Taro decides to prove that Jiro is still not ready.


The events of the afternoon play out similarly to the day Taro dueled Sonoi, the combatants await Taro and he never shows up, the other Donbrothers fret over the battle until Taro is revealed to have never been to the duel yet due to his job. Shinichi even comments that the whole day feels like deja vu. The two generals arrive at Shirokuma Express and reluctantly help Taro with his delivery route and Sononi calms an irate customer by using her feminine charm during the final stretch of the route. 2ff7e9595c


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